﻿using System;

namespace Valve.VR
{
	// Token: 0x02000583 RID: 1411
	public struct VRControllerState_t
	{
		// Token: 0x040013D1 RID: 5073
		public uint unPacketNum;

		// Token: 0x040013D2 RID: 5074
		public ulong ulButtonPressed;

		// Token: 0x040013D3 RID: 5075
		public ulong ulButtonTouched;

		// Token: 0x040013D4 RID: 5076
		public VRControllerAxis_t rAxis0;

		// Token: 0x040013D5 RID: 5077
		public VRControllerAxis_t rAxis1;

		// Token: 0x040013D6 RID: 5078
		public VRControllerAxis_t rAxis2;

		// Token: 0x040013D7 RID: 5079
		public VRControllerAxis_t rAxis3;

		// Token: 0x040013D8 RID: 5080
		public VRControllerAxis_t rAxis4;
	}
}
